
PixelKit
Live Graphics Framework
in Swift for iOS & macOS
powered by Metal
pod 'PixelKit'
import PixelKit
let camera = CameraPIX()
let levels = LevelsPIX()
levels.input = camera
levels.brightness = 2.0
levels.inverted = .touch
let circle = CirclePIX(at: .fullscreen)
circle.radius = .wave(range: 0.0...0.5)
let blend: PIX = levels * circle
blend.view.frame = view.bounds
view.addSubview(blend.view)

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